Jan 09, 2013 Unity will now build the project and open the folder that contains the Xcode version. The project will have the name Unity-iPhone.xcodeproj. Open the project using Xcode, make sure that the scheme is set to Unity-iPhone, select your device, and build the project. You should first see a splash screen with the default Unity logo. Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. Since this is a complex process, we have provided a basic outline of the tasks that must be completed, which can be referred to alongside the step-by-step instructions at Apple’s iPhone Developer portal. The Unity XCode project. When you build the Unity iOS game an XCode project is generated.
-->
Trimble® Unity offers a unified cloud-based, GIS-centric and mobile collaboration suite of applications for water, wastewater and stormwater asset and network management. Trimble Unity software leverages Trimble’s GNSS and Esri’s GIS technologies to map, locate and assess the condition of critical. Mobile App Development & iPhone Projects for $10 - $30. I need someone to upload an AR app to App store. The Unity project and Apple developer account are already set, just need help from building to Xcode until the app is available in App store.
You can use Visual Studio with the cross-platform Mobile development with C++ tools to edit, debug, and deploy iOS code to the iOS Simulator or to an iOS device. But, because of licensing restrictions, the code must be built and run remotely on a Mac. To build and run iOS apps using Visual Studio, you need to set up and configure the remote agent, vcremote, on your Mac. The remote agent handles build requests from Visual Studio and runs the app on an iOS device connected to the Mac, or in the iOS Simulator on the Mac.
Note
For information on using cloud-hosted Mac services instead of a Mac, see Configure Visual Studio to connect to your cloud hosted Mac. The instructions are for building using Visual Studio Tools for Apache Cordova. To use the instructions to build using C++, substitute
vcremote for remotebuild .
Once you have installed the tools to build using iOS, refer to this article for ways to quickly configure and update the remote agent for iOS development in Visual Studio and on your Mac.
Prerequisites
To install and use the remote agent to develop code for iOS, you must first have these prerequisites:
Install the remote agent for iOS
When you install the Mobile development with C++ workload, Visual Studio can communicate with vcremote, a remote agent running on your Mac to transfer files, build and run your iOS app, and send debugging commands.
Before you install the remote agent, make sure you have satisfied the Prerequisites and completed the installation steps in Install cross-platform mobile development with C++.
To download and install the remote agent
If you update to a new version of Visual Studio, you must update to the current version of the remote agent as well. To update the remote agent, repeat the steps to download and install the remote agent.
Start the remote agent
The remote agent must be running for Visual Studio to build and run your iOS code. Visual Studio must be paired with the remote agent before it can communicate. By default, the remote agent runs in secured connection mode, which requires a PIN to pair with Visual Studio.
To start the remote agent
The first time you start the agent, and every time you create a new client certificate, you are provided with the required information to configure the agent in Visual Studio, including the host name, the port, and the PIN.
If you intend to configure the remote agent in Visual Studio using the host name, ping the Mac from Windows using the host name to verify that it is reachable. Otherwise, you may need to use the IP address instead.
The generated PIN is for one time use, and is only valid for a limited time. If you do not pair Visual Studio with the remote agent before the time expires, you will need to generate a new PIN. For more information, see Generate a new security PIN.
You can use the remote agent in unsecured mode. In unsecured mode, the remote agent can be paired to Visual Studio without a PIN.
To disable secured connection mode
To enable secured connection mode
Once you have started the remote agent, you can use it from Visual Studio until you stop it.
To stop the remote agent
Configure the remote agent in Visual Studio
To connect to the remote agent from Visual Studio, you must specify the remote configuration in the Visual Studio options.
To configure the remote agent from Visual Studio
Visual Studio uses the same information to connect to the remote agent on your Mac each time you use it. You do not need to pair Visual Studio with the remote agent again unless you generate a new security certificate on your Mac, or its hostname or IP address changes.
Deploy Unity App To Iphone From Mac PcGenerate a new security PIN
When you start the remote agent the first time, the generated PIN is valid for a limited amount of time—by default, 10 minutes. If you don't pair Visual Studio to the remote agent before the time expires, you will need to generate a new PIN.
To generate a new PIN
Generate a new server certificate
For security purposes, the server certificates that pair Visual Studio with the remote agent are tied to the IP address or host name of your Mac. If these values change, you must generate a new server certificate, and then reconfigure Visual Studio with the new values.
To generate a new server certificate
Configure the remote agent on the Mac
You can configure the remote agent using various command-line options. For example, you can specify the port to listen for build requests and specify the maximum number of builds to maintain on the file system. By default, the limit is 10 builds. The remote agent will remove builds that exceed the maximum on shutdown.
To configure the remote agent
Deploy Unity Game To AndroidTroubleshoot the remote agentDebugging on an iOS device
If debugging on an iOS device does not work, there could be issues with the tool ideviceinstaller, which is used to communicate with an iOS device. This tool is typically installed from Homebrew during the installation of
vcremote . Follow the steps below as a workaround.
Open the Terminal app and update
ideviceinstaller and its dependencies by running the following commands in order:
Deploy Unity App To Ios
Verify that
ideviceinstaller can communicate with the device by trying to list the apps installed on the device:
What is beware software on mac.
ideviceinstaller -l
If
ideviceinstaller errors that it cannot access the folder /var/db/lockdown , change the privilege on the folder with:
sudo chmod 777 /var/db/lockdown
Then verify again if
ideviceinstaller can communicate with the device.
See also-->
If you're an iOS developer considering developing for Windows 10, these docs are a great place to start. They'll introduce you to some of the concepts you'll need to know as you get started writing apps, and they'll cover how you can publish your work on the Microsoft Store.
In this section, we'll start gradually, and examine how to use Microsoft Visual Studio and the C# programming language to create a trivial app, and in particular how the process might vary from the tools you currently use. (Not a C# fan? Don't worry, other programming languages and tools are available, and we'll touch on this in Getting started: Choosing a programming language).
Windows 10 introduces a new platform for creating engaging apps on desktop, laptop, tablet, phone devices and more. As Universal Windows Platform (UWP) apps provide many unique capabilities, a straight port of your iOS app will miss out on these features. We therefore encourage you to try out the new controls and abilities to see how they will make your life as a developer easier, and new apps possible.
The bottom line is this: don't just port your app, but reimagine your app, and take advantage of new features and new devices. Don't settle for the lowest common denominator, but create rich experiences that use unique Windows 10 features, such as live tiles, notifications, and interacting with Cortana.
To get started with these walkthroughs, you'll need a computer with both Windows 10 and Microsoft Visual Studio installed. You can download these from the Developer downloads for programming UWP apps. Don't have a PC? Don't worry, you can use your Mac: see Installing Windows and the dev tools on your Mac.
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2020
Categories |